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Help! I Have a Crush on My Rival?! is a writing game for a single player, using a deck of cards to tell the story of two characters that don't get along, compete intensely, and just might possibly be able to become something more.

All you need is a deck of cards, a little room to spread them out, and your imagination!

Written for the Carta Jam, using the Carta SRD! Carta games use cards to create a map to explore. This one uses it metaphorically, "exploring" the ups and downs of a relationship between two people. 

Hope for red cards, wince at black cards, and gain some perks from royals as you see if the protagonist's feelings might be reciprocated, or doomed to failure!

StatusReleased
CategoryPhysical game
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorDice Problems
Tagscarta-srd, journal-games, rivals, Romance, shipping, Singleplayer, solo-games, writing

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HelpIHaveACrushOnMyRival.pdf 2 MB

Comments

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I love this game!!! Was so fun to play!!

Just checking, in the "Setting up the game" section, do you mean to say "separate out a pile of 28 cards" instead of 29? So that when you add the two Jokers, you get 30 cards?

I'm still finishing a playthrough of this game, and am having a lovely time with the prompts. I'll be honest, I (was one of the small portions of the population that) never understood the appeal of rivalries for a long time... so when I picked this up, I was hoping to expand my knowledge, and I did! So thank you!

As for criticism (if you want it!), I do think the most fun I had with this was using the prompts, and the questions at the beginning to flesh out the characters. I did change mine slightly since one character was blind, instead of "visually" attractive I was using "physically" attractive, so I could talk more about how the other character sounded and felt. 

I would have liked, either in the setup or in the cards, for there to be more details or prompts about the setting that the characters were in. Even broader details would have made it easier to envision for myself. 

Since I'm having too much fun with the prompts -- I love that there are second prompts for if you come around to them a second time -- I haven't had too much interest in the actual end of the game to see whether the characters end up together or not, but perhaps I'll have more to say once I get to that part of the game. 

Thank you for building this game, and for reading!